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STUNTS & SKITS
The Sleep Walker The Cast: You will need three scouts or male scout leaders and one girl scout or lady leader. You can do this with adults or youngsters, but do not mix adults and youngsters. The scene: is that three boys are chatting in a group when from the side of the stage, a young lady walks on, hands in front of her, sleep walking. She walks up to the first boy, takes off his tie and walks off taking his his tie with her. 1st boy " Hey she's pinched my tie." 2nd boy " It's dangerous to wake sleep walkers, don't worry she'll bring it back when she wakes up." The girl walks back and takes the second boys jacket, she walks off carrying it with her. 2nd boy "Hey she's pinched my jacket." 3rd boy "It's dangerous to wake sleep walkers, don't worry she'll bring it back, when she wakes up." The girl walks back still sleep walking, grabs the 3rd boy by the arm and walks off with him. 3rd boy "It's dangerous to wake sleep walkers, but don't worry she'll bring me back when she wakes up."
The Lighthouse. Cast: 1 narrator The Scene: Scouts stand in a circle, facing out, feet spread 2' - 3' apart but touching feet of Scouts on each side. The flashlight is held at eye level and is passed around the circle. Scouts stand tall and hold the beacon's beam steady. Narrator: "Many years ago the people of a seaside village built a lighthouse to warn approaching ships of a dangerous shoal near their harbor. It's beacon could be seen for miles, even in fog and storms. For many decades, the lighthouse stood firm and give safe passage to all who sailed by the village. But as the years went by, the villagers grew old and so did the lighthouse. The villagers could no longer make repairs, the ocean's waves wore away the foundation, the lighthouse started to sag and failed at its duty." The Scouts now stoop, heads lean to the side and bend their knees slightly; the light 'travels' a zig-zag path around. Narrator: "When the schooners and square riggers started to go aground on the shoals, the old villagers knew they had to call in experienced people to help with their problem. People whowere pillars in their own communities and who were solid as a rock." Recruit your favorite 'I'm gonna get you now' people and instruct them to go down on their hands an knees and into the walls. Leaders are facing in with their derrieres out, and are straddled by the Scouts who again stand tall and give a steady light. Narrator: "Now with these new rocks placed into the foundation, the lighthouse once again shines a bright beacon and stands firm in the stormy surf to withstand the pounding of the waves." Scouts drop the flashlight and then hand paddle the leaders. Sarge And The Private The Scene: Sarge and private walking. Private: "I want to rest!" Sarge: "No! we have to finish this hike keep going!" Private: "But my feet hurt" etc.
(Whining.) Sarge: "Absolutely NOT!!!" Private: "Ill cry..." Sarge: "Go ahead!" Private: "WaaaaaaHHHHHHHHhhhhhhhhhhh!!!!!!!!!!!" Here Sarge gives in and they rest. Next the private wants to stop and ' take a wee' (you can always use the "Weeee!" when the Sarge finally gives in after the same Rigamarole. and next a drink, and finally food. But this is only a day hike so there is no food. After more tears, the sarge finds a worm and the private will only eat it (on the threat of more tears) if the sarge eats half. Of course when he finally does, the private starts bawling again and screams Private: "You ate my half." Doctor! Doctor! Patient: Doctor! Doctor! I feel like a set
of drapes. Patient: Doctor! Doctor! Am I going to die? Patient: Doctor! Doctor! Everyone keeps ignoring
me. Patient: Doctor! Doctor! My back feels like
a deck of cards! Patient: Doctor! Doctor! What's wrong with
me? Doc: You'll live to be 80. Patient:Doctor! Doctor! I've got insomnia. Patient: Doctor! Doctor! My friend's doctor
told him he had appendicitis and, two weeks later, my friend died of heart failure. Echo #1 (Baloney) The Scene: (Before the skit begins, one player hides a few feet away and plays the part of the ECHO.) [BOY-1 AND BOY-2 enter] Echo #2 (Jerk) The Scene: (Before the skit begins, one player hides a few feet into the woods behind the campfire circle, and plays the part of the ECHO.)
Emergency Skit The Cast/ Scene: This Skit should be learned by all Cubs and Scouts in the event that they find themselves called on unexpectedly for a skit (Be Prepared), or in case some other Six or Patrol used their planned skit earlier in the same Campfire. BOY-1: enters and begins crying, BOY-2:
enters and walks up to the first
Gotta Go wee. STUDENT: [running to front] Stop the bus,
I gotta go wee! Reggie and the Colonel. Characters: Reggie, big, dumb, Bermudas, high socks, safari hat, glasses, down on nose, moustache, carries gun in front of him. Colonel:short, limp, monocle, no gun, just small knapsack, has cane. Scene: Walking in place through darkest Africa, speaking pronounced in an English accent. Colonel: (excited, jumping and pointing with
cane) Reggie, look... Did you see it, Reggie ?????? Measurement Problem. The Cast/ Scene: (Two Scouts come on stage carrying
a long pole. They prop it up, then stand back and look at it.)
Enlarging Machine PROPS: A blanket (or on stage a large piece of cardboard on which is drawn a machine, with a flap in the front), a tea spoon and a ladle, a tin mug and a pot. Scene: (Two boys hold up the blanket behind which is the largest boy, who is also the machine operator.) CIRCUS BARKER: Alright, step right up and
see the world's only enlarging machine! For one small dime, one tenth of a dollar,
you can try the eighth wonder of the world. | |
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