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Charity CDs

STUNTS & SKITS

 

The Sleep Walker

The Cast: You will need three scouts or male scout leaders and one girl scout or lady leader. You can do this with adults or youngsters, but do not mix adults and youngsters.

The scene: is that three boys are chatting in a group when from the side of the stage, a young lady walks on, hands in front of her, sleep walking. She walks up to the first boy, takes off his tie and walks off taking his his tie with her.

1st boy " Hey she's pinched my tie."

2nd boy " It's dangerous to wake sleep walkers, don't worry she'll bring it back when she wakes up."

The girl walks back and takes the second boys jacket, she walks off carrying it with her.

2nd boy "Hey she's pinched my jacket."

3rd boy "It's dangerous to wake sleep walkers, don't worry she'll bring it back, when she wakes up."

The girl walks back still sleep walking, grabs the 3rd boy by the arm and walks off with him.

3rd boy "It's dangerous to wake sleep walkers, but don't worry she'll bring me back when she wakes up."

 

The Lighthouse.

Cast: 1 narrator
3-6 Scouts for the lighthouse walls
3-6 leaders, counselors, kitchen staff, etc., number to equal the Scouts and will be 'recruited' during the skit
1 flashlight, or 2 if using 5-6 Scouts

The Scene: Scouts stand in a circle, facing out, feet spread 2' - 3' apart but touching feet of Scouts on each side. The flashlight is held at eye level and is passed around the circle. Scouts stand tall and hold the beacon's beam steady.

Narrator: "Many years ago the people of a seaside village built a lighthouse to warn approaching ships of a dangerous shoal near their harbor. It's beacon could be seen for miles, even in fog and storms. For many decades, the lighthouse stood firm and give safe passage to all who sailed by the village. But as the years went by, the villagers grew old and so did the lighthouse. The villagers could no longer make repairs, the ocean's waves wore away the foundation, the lighthouse started to sag and failed at its duty."

The Scouts now stoop, heads lean to the side and bend their knees slightly; the light 'travels' a zig-zag path around.

Narrator: "When the schooners and square riggers started to go aground on the shoals, the old villagers knew they had to call in experienced people to help with their problem. People whowere pillars in their own communities and who were solid as a rock."

Recruit your favorite 'I'm gonna get you now' people and instruct them to go down on their hands an knees and into the walls. Leaders are facing in with their derrieres out, and are straddled by the Scouts who again stand tall and give a steady light.

Narrator: "Now with these new rocks placed into the foundation, the lighthouse once again shines a bright beacon and stands firm in the stormy surf to withstand the pounding of the waves."

Scouts drop the flashlight and then hand paddle the leaders.

Sarge And The Private

The Scene: Sarge and private walking.

Private: "I want to rest!"

Sarge: "No! we have to finish this hike keep going!"

Private: "But my feet hurt" etc. (Whining.)
Here you can be creative, add a few more excuses...

Sarge: "Absolutely NOT!!!"

Private: "Ill cry..."

Sarge: "Go ahead!"

Private: "WaaaaaaHHHHHHHHhhhhhhhhhhh!!!!!!!!!!!"

Here Sarge gives in and they rest. Next the private wants to stop and ' take a wee' (you can always use the "Weeee!" when the Sarge finally gives in after the same Rigamarole. and next a drink, and finally food. But this is only a day hike so there is no food. After more tears, the sarge finds a worm and the private will only eat it (on the threat of more tears) if the sarge eats half. Of course when he finally does, the private starts bawling again and screams

Private: "You ate my half."

Doctor! Doctor!

The Scene: The secret to success with this series of quickies is to keep them moving along. You can have one doctor and different patients, but it may add greater rush and flurry if a different doctor and patient fly in and out for each quickie.

Patient: Doctor! Doctor! I feel like a set of drapes.
Doc: Pull yourself together!

Patient: Doctor! Doctor! Am I going to die?
Doc: That's the last thing you'll do.

Patient: Doctor! Doctor! Everyone keeps ignoring me.
Doc: Next!

Patient: Doctor! Doctor! My back feels like a deck of cards!
Doc: I'll deal with you later.

Patient: Doctor! Doctor! What's wrong with me?
Doc: Have you had this before?
Patient: Yes.
Doc: Well, you've got it again!

Doc: You'll live to be 80.
Patient: I am 80.
Doc: See!

Patient:Doctor! Doctor! I've got insomnia.
Doc: Don't lose any sleep over it!

Patient: Doctor! Doctor! My friend's doctor told him he had appendicitis and, two weeks later, my friend died of heart failure.
Doc: Don't worry. If I tell you you've got appendicitis, you'll die from appendicitis!

Echo #1 (Baloney)

The Scene: (Before the skit begins, one player hides a few feet away and plays the part of the ECHO.)

[BOY-1 AND BOY-2 enter]
BOY-1: Here we are, BOY-2, at the famous Echo Mountain. Why don't you give it a try?
BOY-2: Sure, might as well. [raises his voice] Hello!
ECHO:Helloooo.
BOY-1: That's fantastic! I'm gonna try it. [raises voice] Hi there.
ECHO:Hi there ....
(BOY-3 and BOY-4 enter]
BOY-3: Hi, what are you guys up to?
BOY-2: We're trying out famous echo mountain. Shout something and hear it come back.
BOY-4. OK, here I go. [raises voice] Baloney.
[Pause, waiting for ECHO, which does not come back]
BOY-3: Hmmm, it's not working. Let me try. [raises voice] Scoutmaster _______ is a great guy!
ECHO:Baloney! [All exit quickly)

Echo #2 (Jerk)

The Scene: (Before the skit begins, one player hides a few feet into the woods behind the campfire circle, and plays the part of the ECHO.)


SCOUT: Boy, it's been a tough day at camp. But now I've hiked up to the famous Echo Mountain, might as well give it a try. [raises voice] Testing ... 1 ... 2 ... 3 ...
ECHO:Testing
SCOUT: I'm a Boy Scout and I'm trained to live in the woods, [raises voice] right!
ECHO: Right
SCOUT: And when it's my turn to cook, if I mess up the stew the rest of the guys can lump it, [raises voice] correct!
ECHO: Correct!
SCOUT: And I'll tell that to Scouter too, [raises voice] check!
ECHO: Check!
SCOUT: [turning to hike away, in an arrogant tone ofvoice] No one's gonna push me around and treat me like a JERK.
ECHO: JERK! [Scout does a double take and exits]

 

Emergency Skit

The Cast/ Scene: This Skit should be learned by all Cubs and Scouts in the event that they find themselves called on unexpectedly for a skit (Be Prepared), or in case some other Six or Patrol used their planned skit earlier in the same Campfire.

BOY-1: enters and begins crying, BOY-2: enters and walks up to the first
BOY-2: What's wrong?
BOY-1: whispers into BOY-2: ear, and both start crying
BOY-3: [entering] "Hey, what's wrong guys"?
BOY-1 and BOY-2: whispers into BOY-3's: ear, and all start crying
(This continues until the entire Patrol, but one, are in and crying)
LAST BOY: [entering, and loudly], "OH FOR GOODNESS SAKE, WHAT'S WRONG"?
ALL THE BOYS: "THEY STOLE OUR SKIT"!
- or "WE DON'T HAVE A SKIT"! depending on the situation.


Gotta Go wee.

The Scene: (The boys are seated in two rows, as in a school bus, with one at the front as the driver.)

STUDENT: [running to front] Stop the bus, I gotta go wee!
DRIVER: [making driving motions] I can't stop here. You can hang on, go on back and sit down.
[Student sits down, driver makes driving sounds]
STUDENT: [a few moments later, runs to front] Driver, you gotta stop the bus. I gotta go wee.
STUDENT: It's only a little while to your stop. Hang on a little longer and we'll be there.
[Student sits down, bus continues]
STUDENT: [moments later, running to front] I gotta go wee. I gotta go wee. Stop the bus.
STUDENT: [braking, stopping, opening the door] OK, OK, out you go!
STUDENT: [exits, runs in circle] Wheeeeee!

Reggie and the Colonel.

Characters: Reggie, big, dumb, Bermudas, high socks, safari hat, glasses, down on nose, moustache, carries gun in front of him. Colonel:short, limp, monocle, no gun, just small knapsack, has cane.

Scene: Walking in place through darkest Africa, speaking pronounced in an English accent.

Colonel: (excited, jumping and pointing with cane) Reggie, look... Did you see it, Reggie ??????
Reggie: See what??! No, no, where, where ??
Colonel: Oh, Reggie, It was a beautiful condor, 8 foot wing span, beautiful colors.
Reggie: No. I didn't see it.
Colonel: Wish You'd pay closer attention. (They continue walking).
Colonel: Did you see it, Reggie?
Reggie: No, what?
Colonel: A spotted Zebra...Wish you'd pay closer attention.
Colonel: (later) Did you see it, Reggie?? Did you see it?
Reggie: No I missed it ... what was it?
Colonel: An ooh-aah bird.
Reggie: Ooh-aah bird. What's a ooh aah bird??
Colonel: An ooh-aah bird is a 2 pound bird that lays a 3 pound egg, like this: Ooooooooooooohhhhhhhhhhhhhh-aaaaaaaaaaaaaahhhhhhhhhhhhhhh
(face lights up). (continue walking).
Reggie: Whispers to audience: Next time I'll say yes - pretend like I saw it. I'll fool him.
Colonel: Reggie, Reggie did you see it! (excited)
Reggie: I saw it, I saw it!
Colonel: Then why in heaven's name did you step in it? !!!

Measurement Problem.

The Cast/ Scene: (Two Scouts come on stage carrying a long pole. They prop it up, then stand back and look at it.)
Scout 1: Now, there are several ways we can figure out the height of this pole. How do you want to start? (The Scouts unsuccessfully try various methods of estimation to calculate the height of the pole. The conversation goes something like....)


Scout 1: According to my calculations, that pole is about 2 m high.
Scout 2: There's no way. It has got to be shorter than that. Just look at it.
(This kind of exchange repeats several times as the Scouts obviously become more and more exasperated. A Cub Scout strolls onto the stage.)
Cub Scout: Hi! (he watches a bit) What are you guys trying to do?
Scout 2: We're trying to measure the exact height of this pole.
Scout 1: We haven't had too much luck, yet, but we'll get it.
Cub Scout: Why don"t you just lay the pole on the ground and measure its lengthl
Scout 1: (scornfully) Cubs!
Scout 2: I'11 say. (To the Cub Scout) Didn't you hear right? We want to know how tall the pole is - not how long it is!

Enlarging Machine

PROPS: A blanket (or on stage a large piece of cardboard on which is drawn a machine, with a flap in the front), a tea spoon and a ladle, a tin mug and a pot.

Scene: (Two boys hold up the blanket behind which is the largest boy, who is also the machine operator.)

CIRCUS BARKER: Alright, step right up and see the world's only enlarging machine! For one small dime, one tenth of a dollar, you can try the eighth wonder of the world.
FIRST BOY: [shows everybody his tea spoon] I'I1 give it a try mister. [puts imaginary coin into pocket of hoy holding blanket and cranks his arm]
CIRCUS BARKER [clanking, whirring sounds, throws ladle out]
CIRCUS BARKER There you are folks, one tiny spoon in, one big spoon out! Who's next?
SECOND BOY: [shows tin mug] Me mister. I'II try it. [puts in imaginary coin, cranks arm]
OPERATOR: [clanking, whirring sounds, throws pot out]
CIRCUS BARKER Isn't that the marvel of the world. One tiny mug in, one big mug out. Step right up now, who's next?
THIRD BOY: [runs up, puts in dime, cranks arm, and jump in]
OPERATOR: [clanking, whirring sounds, and jumps out]
(Note from orignal source: "We discourage the ending where someone spits into the machine, receiving a mug of water in the face, because spitting is a most un-Scout like action.")



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